Posts / tech-industry
The Misery Factory: What Meta's Latest Cuts Actually Tell Us
There’s a particular kind of corporate misery that gets described in threads like the one circulating this week about Meta’s upcoming round of layoffs. Eight thousand jobs. And the detail that apparently, the people who still have their jobs aren’t exactly celebrating.
One former employee described coming back from an ayahuasca trip and simply being unable to resume the work. Another described engineering “engagement,” which is the sanitised word the industry uses when what they mean is addiction. The rooftop garden that nobody uses. The incredible food that “used to be better.” Miserable millionaires, as one person put it. That phrase has been stuck in my head since I read it.
I’ve worked in tech long enough to recognise the shape of this. Not at Meta’s scale, nowhere near it, but the underlying dynamic is familiar. There’s a certain kind of workplace that dresses itself up in perks and mission statements and then quietly asks you to abandon any pretence of a boundary. The free lunch isn’t generosity; it’s an argument for staying at your desk. The rooftop park nobody visits is a monument to that logic. Build something beautiful, make sure nobody has time to use it.
What strikes me most about the comments I’ve been reading isn’t the anger at Zuckerberg, though there’s plenty of that. It’s the people who worked there describing a kind of slow soul erosion. One person mentioned that everyone on calls looked like a zombie except for one insanely perky project manager. I’ve been on those calls. Not at Meta. Just, you know, calls. That specific energy, where one person is performing enthusiasm at the rest of the room and the rest of the room is waiting for it to be over, is depressingly universal.
The thing about performance managing eight thousand people out the door is that the other sixty-something thousand now spend the next several months waiting to find out if they’re next. A commenter mentioned their partner works there and has been paranoid year-round for three years running, because the layoffs are now an annual event. That’s not a company; that’s a stress test with a cafeteria.
I don’t have a lot of sympathy for the strategic decisions at the top. The metaverse bet was a staggering amount of money spent on something that the people building it apparently didn’t believe in either. Eighty billion dollars over five years, and the most vivid output seems to be some creepy Nintendo Wii-style avatars and a VR headset that not enough people wanted. There’s a version of this story where that’s a brave moonshot. There’s another version where it was one person’s vanity project executed at civilisation-disrupting scale. I genuinely don’t know which one is true. Probably some of both.
What I do know is that the pattern, where leadership makes a catastrophic strategic error and the rank and file absorb the cost, is not unique to Meta. It’s not even unique to tech. It’s just more visible in tech because the numbers are so large that they become absurd. Twenty thousand dollars per employee per month in compute costs while simultaneously cutting staff. A contractor tearing out months of finished building work because someone decided they wanted a rooftop garden. These aren’t just inefficiencies; they’re a demonstration of what it looks like when accountability flows downward but consequences don’t.
The harder question, the one I keep circling back to, is what you do with that as a worker. A few people in the thread suggested the obvious: collect the cheque, do the minimum, wait for the exit. I understand the logic. If the institution treats you as disposable, reciprocating the energy seems rational. But I’ve spent long enough watching that dynamic play out to know it corrodes something in you regardless. You can phone it in at a job that doesn’t deserve your effort and still end up the worse for it.
I don’t have a clean answer to that. Work somewhere better is the obvious response, and it’s also glib, because finding somewhere better is genuinely hard and “better” is rarely as straightforward as it sounds from the outside.
What I keep coming back to is the rooftop park. Someone built it. Someone argued for it in a meeting, got it approved, probably felt good about it. And then it just sits there, full of mature trees, largely empty, because the culture underneath it makes actually going up there feel like a risk you can’t afford. That gap, between the stated values and the lived reality, is where the misery lives. Meta didn’t invent it. But they do seem to have industrialised it at a scale that deserves its own case study.